![]() ![]() I have been writing a SWG postscript to my essay on MMOG economies, and I plan to put both the original essay and the postscript up on this site soon. Second, I was specifically interested in the virtual economy that SWG was working with, given my current research interests in computer games. The game was being made by the largest, most successful companies involved with games of this kind, with the participation of some of the most gifted and interesting designers experienced with the genre. ![]() If any game was going to take MMOGs beyond their early limitations, it seemed SWG would be the one to do so. I followed the development of Star Wars: Galaxies closely for three reasons.įirst, because of my general intellectual interest in MMOGs as a whole, and the degree to which Star Wars: Galaxies (SWG) seemed to represent in its early design specifications an important milestone, a true second-generation MMOG that was also based on a hugely popular licensed property. ![]()
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